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	<title>Comments on: Game No-No&#039;s</title>
	<atom:link href="http://www.obscured-view.com/?feed=rss2&#038;page_id=35" rel="self" type="application/rss+xml" />
	<link>http://www.obscured-view.com</link>
	<description>A few chosen words on the world of video games</description>
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		<title>By: RocketRunner</title>
		<link>http://www.obscured-view.com/?page_id=35#comment-33</link>
		<dc:creator>RocketRunner</dc:creator>
		<pubDate>Thu, 15 Apr 2010 01:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://obscured-view.com/?page_id=35#comment-33</guid>
		<description>This is more like a pet peeve, but I thought I might share it anyways:

Having unrealistic shotguns in First-Person Shooters.
Offenders: Way too many to count.
I honestly can&#039;t believe you didn&#039;t put it on your list. It&#039;s so overused that FPS gamers can actually get used to it. I&#039;m talking about shotguns that:
-Only use 12 Gauge Buckshot (There are other kinds of shotgun shells and bore sizes, people).
-Have firing cones that force you to use it in close range (In real life, buckshot is accurate enough for hunting).
-and fire around 6-8 pellets per shell (Real shotshells pack more than that).
I can understand if it&#039;s for gameplay and balance reasons, but at least you should subvert at least one of those attributes (Doom&#039;s shotgun was actually accurate out to medium range) or do something interesting with it (Half-Life allowed you to use a double-blast, and System Shock 2/Bioshock allowed us to load different kinds of shells). Having a shotgun that fills a niche role or has nothing interesting to it is just tired.</description>
		<content:encoded><![CDATA[<p>This is more like a pet peeve, but I thought I might share it anyways:</p>
<p>Having unrealistic shotguns in First-Person Shooters.<br />
Offenders: Way too many to count.<br />
I honestly can&#8217;t believe you didn&#8217;t put it on your list. It&#8217;s so overused that FPS gamers can actually get used to it. I&#8217;m talking about shotguns that:<br />
-Only use 12 Gauge Buckshot (There are other kinds of shotgun shells and bore sizes, people).<br />
-Have firing cones that force you to use it in close range (In real life, buckshot is accurate enough for hunting).<br />
-and fire around 6-8 pellets per shell (Real shotshells pack more than that).<br />
I can understand if it&#8217;s for gameplay and balance reasons, but at least you should subvert at least one of those attributes (Doom&#8217;s shotgun was actually accurate out to medium range) or do something interesting with it (Half-Life allowed you to use a double-blast, and System Shock 2/Bioshock allowed us to load different kinds of shells). Having a shotgun that fills a niche role or has nothing interesting to it is just tired.</p>
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		<title>By: Hybris</title>
		<link>http://www.obscured-view.com/?page_id=35#comment-32</link>
		<dc:creator>Hybris</dc:creator>
		<pubDate>Tue, 13 Apr 2010 04:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://obscured-view.com/?page_id=35#comment-32</guid>
		<description>Games (FPS mostly) that give you a wide assortment of weapons but nearly all but one have very low amounts of ammo you can carry or never seem to have enough ammo spawned for a certain weapon that&#039;s not a top tier weapon.

Half Life 2 is the biggest one I can think of Ex:
SMG max ammo 270 round split into 6 mags of 45. Over watch Assault rifle 90 rounds in 3 &quot;mags&quot; of 30. That&#039;s a big difference in ammo in fact its so big that common sense says use the SMG because its impossible to run out just about.</description>
		<content:encoded><![CDATA[<p>Games (FPS mostly) that give you a wide assortment of weapons but nearly all but one have very low amounts of ammo you can carry or never seem to have enough ammo spawned for a certain weapon that&#8217;s not a top tier weapon.</p>
<p>Half Life 2 is the biggest one I can think of Ex:<br />
SMG max ammo 270 round split into 6 mags of 45. Over watch Assault rifle 90 rounds in 3 &#8220;mags&#8221; of 30. That&#8217;s a big difference in ammo in fact its so big that common sense says use the SMG because its impossible to run out just about.</p>
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	<item>
		<title>By: joseph4th</title>
		<link>http://www.obscured-view.com/?page_id=35#comment-31</link>
		<dc:creator>joseph4th</dc:creator>
		<pubDate>Sun, 24 Aug 2008 15:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://obscured-view.com/?page_id=35#comment-31</guid>
		<description>Game that insist on still printing out quest text o-n-e l-e-t-t-e-r a-t a t-i-m-e. Look I don&#039;t even care if I can just hit the down arrow or whatever to speed it up, why should I have to even do that. Just spit it out already!  The one letter at a time was cool, for about an hour back in the mid-80&#039;s, but we soon realized that it sucked and we can read faster than that.

So stop it.

I&#039;m looking at you Nintendo.</description>
		<content:encoded><![CDATA[<p>Game that insist on still printing out quest text o-n-e l-e-t-t-e-r a-t a t-i-m-e. Look I don&#8217;t even care if I can just hit the down arrow or whatever to speed it up, why should I have to even do that. Just spit it out already!  The one letter at a time was cool, for about an hour back in the mid-80&#8242;s, but we soon realized that it sucked and we can read faster than that.</p>
<p>So stop it.</p>
<p>I&#8217;m looking at you Nintendo.</p>
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		<title>By: link love 07-16-08 &#124; words</title>
		<link>http://www.obscured-view.com/?page_id=35#comment-30</link>
		<dc:creator>link love 07-16-08 &#124; words</dc:creator>
		<pubDate>Thu, 17 Jul 2008 04:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://obscured-view.com/?page_id=35#comment-30</guid>
		<description>[...] Adam Isgreen has written a list of Game Design No-Nos. [...]</description>
		<content:encoded><![CDATA[<p>[...] Adam Isgreen has written a list of Game Design No-Nos. [...]</p>
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	<item>
		<title>By: Obscured View &#187; List of Game No-No&#8217;s</title>
		<link>http://www.obscured-view.com/?page_id=35#comment-29</link>
		<dc:creator>Obscured View &#187; List of Game No-No&#8217;s</dc:creator>
		<pubDate>Wed, 16 Jul 2008 18:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://obscured-view.com/?page_id=35#comment-29</guid>
		<description>[...] Game No-No&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] Game No-No&#8217;s [...]</p>
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