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	<title>Comments on: A U@W design post-mortem (my point of view)</title>
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	<description>A few chosen words on the world of video games</description>
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		<title>By: UAW Design Post-mortem at words</title>
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		<dc:creator>UAW Design Post-mortem at words</dc:creator>
		<pubDate>Tue, 29 Apr 2008 01:58:08 +0000</pubDate>
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		<description>[...] Isgreen, Petroglyph Creative Director during the development of Universe at War, shares his thoughts on what worked, and what didn&#8217;t.  Filed under MLP, video games, work  [...]</description>
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